Archipelago — Game Guide
A pocket farming kingdom across a chain of islands. Plant crops, harvest them, run them through your processing stations, and ride the market for the best price. This guide is your one-stop reference for every system — prices, recipes, contracts, achievements and the unlock ladder.
How to use this page
Jump to any system in the sidebar. Tables list base values — your actual numbers may be higher thanks to upgrades, mastery bonuses, rarity multipliers and market events. Open the Affinity Upgrades tool for the rare-drop probability deep dive.
Crops
Eight crops, each with its own grow time, sell price and unlock level. Slower crops are more valuable per fruit but ask for serious commitment.
| Crop |
Seed cost |
Sell price |
Grow time |
Drops |
Unlocks at |
| 🌾 Wheat | Free | 5g | 30s | 1 | L1 |
| 🥕 Carrot | 20g | 40g | 5m | 1 | L5 |
| 🌽 Corn | 100g | 200g | 30m | 1 | L60 |
| 🍓 Strawberry | 500g | 500g ×2 | 1h | 2 | L160 |
| 🍈 Melon | 1,000g | 2,000g | 2h | 1 | L310 |
| 🎃 Pumpkin | 5,000g | 10,000g | 4h | 1 | L510 |
| 🍅 Tomato | 10,000g | 35,000g ×3 | 12h | 3 | L610 |
| 🫐 Blueberry | 15,000g | 10,000g ×5 | 8h | 5 | L760 |
Drop multipliers — strawberry, tomato and blueberry yield multiple fruits per harvest. The sell price column shows the per-fruit price; multiply by the drop count for the full harvest payout.
Crafting Recipes
Four processing stations turn raw crops into far more valuable goods. Each station has its own slot count, cook times and unlock level.
🔥 Furnace — bakes
Unlocks at L8. Mid-tier bakes use Wheat Flour from the Mill rather than raw wheat.
| Product | Ingredients | Cook | XP | Unlock | Sells for |
| Bread | 3 wheat | 1m | 20 | L8 | 25g |
| Bun ×3 | 5 wheat | 5m | 50 | L10 | 50g |
| Carrot Cake | 2 wheat flour, 3 carrot | 15m | 80 | L90 | 280g |
| Cornbread | 2 wheat flour, 1 corn flour | 20m | 100 | L110 | 840g |
| Strawberry Tart | 2 wheat flour, 4 strawberry | 30m | 150 | L190 | 4,050g |
| Pumpkin Bread | 6 wheat, 2 pumpkin | 45m | 250 | L530 | 40,060g |
| Tomato Focaccia | 5 wheat, 2 tomato | 40m | 300 | L640 | 140,050g |
| Blueberry Muffin | 4 wheat, 5 blueberry | 50m | 350 | L790 | 100,040g |
🧃 Juicer — juices
Unlocks at L60. Longer cooks than the furnace; juice prices scale steeply with crop tier.
| Product | Ingredients | Cook | XP | Unlock | Sells for |
| Carrot Juice | 5 carrot | 10m | 25 | L60 | 400g |
| Strawberry Juice | 4 strawberry | 25m | 50 | L160 | 4,000g |
| Melon Juice | 2 melon | 45m | 80 | L310 | 8,000g |
| Pumpkin Juice | 2 pumpkin | 1h | 130 | L510 | 40,000g |
| Tomato Juice | 3 tomato | 30m | 100 | L610 | 210,000g |
| Blueberry Juice | 5 blueberry | 35m | 90 | L760 | 100,000g |
⚙️ Mill — flours
Unlocks at L30. Each cook yields 2 flour. Flour is both sellable and the ingredient for most mid-game bakes.
| Product | Ingredients | Cook | XP | Unlock | Sells for |
| Wheat Flour ×2 | 3 wheat | 30s | 5 | L30 | 15g each |
| Corn Flour ×2 | 2 corn | 1m | 15 | L60 | 400g each |
🍯 Cauldron — preserves & sauces (late-game)
Unlocks at L400. Massive 20-fruit input, 1-hour simmer, single jar output — the late-game money sink.
| Product | Ingredients | Cook | XP | Unlock | Sells for |
| Strawberry Jam | 20 strawberry | 1h | 400 | L400 | 22,000g |
| Melon Jam | 20 melon | 1h | 600 | L400 | 88,000g |
| Ketchup | 20 tomato | 1h | 1,200 | L610 | 1,540,000g |
| Blueberry Jam | 20 blueberry | 1h | 900 | L760 | 440,000g |
Value rule of thumb — bakes and juices sell for roughly 2× the gross input value; cauldron preserves push that to ~2.2×. Higher-rarity ingredients carry their multiplier all the way to the output.
Leveling & XP
Max player level is 910. Levels 1–10 are an onboarding ramp, after which every 10th level (20, 30, 40…) is a "macro" with the chunky unlock rewards. The 9 sub-levels between macros pay small gold/TP/WP drips so you always feel a little drumbeat of progress.
Macro-level milestones
| Level | Unlocks |
| L1 | Game start (Field Mastery available to buy) |
| L4 | Watering Duration upgrade |
| L5 | 🥕 Carrot · Hourly & Daily Contracts |
| L8 | 🔥 Furnace unlocked · Bread recipe |
| L10 | Main island 6×6 · Bun recipe · Water Power |
| L30 | ⚙️ Mill unlocked · Bountiful Crops upgrade |
| L60 | 🌽 Corn · 🧃 Juicer unlocked · Weekly Contracts |
| L100 | Main island 7×7 · Cornbread recipe |
| L160 | 🍓 Strawberry · ⛈️ Storms unlocked · Crafting Orders |
| L200 | Second island arrives (4×5) |
| L260 | Main island 8×8 · Island Fertility · Plot Extension III |
| L300 | 🍈 Melon |
| L400 | Main island 9×9 · 🍯 Cauldron unlocked · Drought Resistance |
| L500 | 🎃 Pumpkin |
| L560 | Mega Inventory upgrade |
| L600 | 🍅 Tomato · Main island 10×10 |
| L660 | Third island |
| L710 | Bumper Crop upgrade |
| L760 | 🫐 Blueberry |
| L800 | All islands +1 row |
| L900 | Fourth island |
| L910 | Top of the curve · Land Deed upgrade |
XP per fruit — Wheat 5 XP (drops to 2 at L120, 1 at L410). Carrot 15, Corn 40, Strawberry 40, Melon 100, Pumpkin 150, Tomato 100, Blueberry 50. Multi-drop crops pay XP per fruit, not per harvest. Rarity multiplies XP further (Uncommon ×1.5 up to Dreamlike ×5).
Crop Mastery
Every fruit you harvest also levels up that crop's mastery — separately from your player level. Max mastery is 1000 per crop. Each level grants a small permanent bonus to a stat unique to that crop, and every 100 levels you cross a milestone for bigger rewards.
Per-crop mastery bonuses
| Crop | Per-level bonus | What it does |
| 🌾 Wheat | −0.5% grow time | Capped at −25% at L50 — wheat tile turnover |
| 🥕 Carrot | +0.4% drop chance | Up to +20% — extra fruits on harvest |
| 🌽 Corn | +0.5% sell price | Up to +25% — corn always pays a little more |
| 🍓 Strawberry | +0.3% extra-fruit chance | Stacks on top of the base 2-drop yield |
| 🍈 Melon | +0.5% wet-soil bonus | Wet-soil growth speed scales harder for melon |
| 🎃 Pumpkin | +0.2% double-gold chance | Random burst of double-pay on harvest |
| 🍅 Tomato | +0.5% XP from harvest | Best crop for late-game XP grinding |
| 🫐 Blueberry | +0.15% mega-yield chance | Rare burst harvest payouts |
Milestone rewards (every 100 levels)
| Mastery | Tilling | Water | Gold | Extra |
| L100 | 1 TP | 5 WP | 25,000g | |
| L200 | 1 TP | 10 WP | 100,000g | |
| L300 | 2 TP | 15 WP | 500,000g | |
| L400 | 2 TP | 25 WP | 1,500,000g | |
| L500 | 3 TP | 50 WP | 5,000,000g | |
| L600 | 3 TP | 100 WP | 15,000,000g | |
| L700 | 5 TP | 150 WP | 50,000,000g | |
| L800 | 5 TP | 250 WP | 150,000,000g | |
| L900 | 8 TP | 500 WP | 500,000,000g | |
| L1000 | 10 TP | 1,000 WP | 1,000,000,000g | +1 WP per day, forever |
Visual tiers
● Bronze · L1–99
● Silver · L100–299
● Gold · L300–499
● Ruby · L500–699
● Amethyst · L700–899
● Diamond · L900–999
● Mythic · L1000
The fruit curve — L1–10 fly past (~145 fruits cumulative). L11–100 is a moderate ramp (~80k fruits at L100). After that it gets brutal: ~500 million fruits cumulative at L1000. The first milestone is reachable in a few weeks of moderate play; capping a crop is a long-haul flex.
Watering
Tilled tiles can be wet or dry. Wet soil grows crops faster (base bonus scales with the Water Power upgrade) but expires after a set duration. Watering costs Water Points (WP), which you earn from level rewards, milestones, achievements and the Sunday festival.
Watering upgrades
| Upgrade | Effect per level | Unlock | Base cost | Max |
| Watering Duration | +15 seconds of wet soil | L4 | 100g | 8 |
| Water Power | +0.1× wet-soil growth bonus | L10 | 400g | 5 |
| Drought Resistance | Crops grow at 1.2× on dry soil (one-time) | L410 | 50,000g | 1 |
Storms — unlock at L160. Long-press the water button to toggle Storm mode, an alternative watering pattern useful for blanket coverage on big islands.
Water bundles are also available as IAPs — pricing is set by the App Store in your local currency. The "Supporter" achievement (1 TP) fires the first time you make any water-bundle purchase.
Market & Contracts
The Market is where you sell crops, take on contracts, and react to events. Prices drift every 10 minutes and contracts pay static rewards locked in at accept — what you see is what you'll get, regardless of how prices move while you work.
Contract tiers
| Tier | Unlock | Window | Tasks | Gold mult. | Bonus TP |
| Hourly | L5 | End of hour | 1 | 0.4× | 0 |
| Daily | L5 | End of day | 1–2 | 0.8× | 0 |
| Weekly | L60 | End of week | 2–3 | 1.5× | 1 |
| Crafting Order | L160 | 48h | 1–2 | 2.0× | 2 |
| Uncommon Order | mastery 50 | 6h | 1 | 5× | 0 |
| Rare Order | mastery 100 | Daily | 1 | 10× | 1 |
| Mythic Order | mastery 200 | 2 weeks | 1 | 50× | 3 |
| Dreamlike Order | mastery 500 | Monthly | 1 | 250× | 10 |
Crafting Order skip — once per calendar day you can skip a Crafting Order you don't fancy. The next one rolls "easier" (smaller quantity ranges) until you claim or it expires.
Market events
Unlock at L160. Random events roll once per 10-minute price tick, with a 3-hour cooldown between events. Festivals run every Sunday and override everything else (and the festival itself is available from day one).
| Event | Effect | Duration |
| 🎉 Harvest Festival (Sundays) | All crop prices ×2.5 | All day |
| 📈 Supply Shortage | One crop ×5.0 | 1h |
| 📉 Market Crash | All crops ×0.4 | 1h |
| 📦 Bumper Harvest | One crop ×0.2 | 45m |
Hot crop — unlocks at L110. One crop is selected each day to sell at 3×. Wheat is exempt. Tomorrow's hot crop is shown in the market so you can plan ahead.
Price drift
Outside events, each crop's price multiplier drifts on a 10-minute tick within its own range. Wheat and carrot stay between 0.6× and 2.0×; tomato and blueberry go as wild as 0.4× to 3.0×. Tap any crop row to see its recent price graph.
Reward priority
When effects collide, the highest applies in this order: Festival (2.5×) → active event (crash 0.4× / shortage 5× / glut 0.2×) vs hot crop (3×), whichever is higher → hot crop alone → market drift.
Upgrades
Buy upgrades from the shop with gold. Each tier you unlock comes with its own price band — late-unlock upgrades are objectively expensive, even at level 1. Marquee one-time purchases ★ key visibly change how the game plays.
★ Key (one-time) upgrades
| Upgrade | Effect | Unlock | Cost |
| Field Mastery | Drag-swipe to till and water across tiles in one stroke | L1 | 500,000g |
| Auto-Collect | Finished processing items go straight to inventory | L200 | 100,000g |
| Island Fertility | Crops on newest island grow +15% faster | L260 | 12,000g |
| Mega Inventory | +2 inventory slots (premium) | L560 | 100,000g |
| Bumper Crop | Crops with 1h+ grow time yield +1 extra drop | L710 | 200,000g |
Tilling
| Upgrade | Effect | Unlock | Base cost | Max |
| Extra Tilling Point | +1 max tilling point | L10 | 600g | 15 |
| Sturdy Hoe | +3 tilling points (one-time) | L10 | 2,500g | 1 |
| Tilling Refund | +1% chance not to consume a TP | L60 | 1,500g | 50 |
Crop Speed
Each crop's speed upgrade shaves seconds off that crop's grow time, per level.
| Crop | Reduction | Unlock | Base cost | Max |
| Wheat | −1s | L2 | 50g | 15 |
| Carrot | −15s | L7 | 200g | 12 |
| Corn | −1m | L90 | 1,000g | 10 |
| Strawberry | −2m | L190 | 3,000g | 10 |
| Melon | −5m | L340 | 8,000g | 8 |
| Pumpkin | −10m | L540 | 25,000g | 8 |
| Tomato | −20m | L640 | 50,000g | 6 |
| Blueberry | −15m | L790 | 60,000g | 6 |
Watering, Economy & Farming
| Upgrade | Effect | Unlock | Base cost | Max |
| Watering Duration | +15s wet-soil duration | L4 | 100g | 8 |
| Water Power | +0.1× wet-soil growth bonus | L10 | 400g | 5 |
| Drought Resistance | 1.2× growth even on dry soil | L410 | 50,000g | 1 |
| Seed Bargain | −5% seed cost | L6 | 250g | 8 |
| Green Thumb | +1% sell price | L8 | 300g | 50 |
| Golden Harvest | 3% chance for double gold on harvest | L260 | 15,000g | 5 |
| XP Wisdom | +1% XP per harvest | L10 | 250g | 50 |
| Bountiful Crops | 1% chance of +1 bonus crop | L30 | 500g | 50 |
| Lucky Sprout | 5% chance planting costs nothing | L160 | 5,000g | 5 |
| Fertile Soil | Newly planted crops start +1% grown | L210 | 10,000g | 33 |
| Plot Extension I | Main island +1 row, +1 column | L10 | 800g | 5 |
| Plot Extension II | Main island +1 row, +1 column | L110 | 4,000g | 5 |
| Plot Extension III | Main island +1 row | L260 | 20,000g | 5 |
Inventory
| Upgrade | Effect | Unlock | Base cost | Max |
| Deep Pockets | +1 inventory slot | L8 | 500g | 3 |
| Stack Overflow | +100 to max stack size | L110 | 2,000g | 5 |
| Deep Pockets II | +1 inventory slot | L250 | 15,000g | 3 |
| Mega Inventory | +2 inventory slots (one-time) | L560 | 100,000g | 1 |
Processing
Each station has its own extra-slot and speed-up upgrade. Three cross-station perks improve all four stations at once.
| Upgrade | Effect | Unlock | Base cost | Max |
| Extra Furnace Slot | +1 simultaneous bake | L8 | 1,000g | 15 |
| Speedy Oven | −3% furnace cook time | L8 | 1,500g | 12 |
| Extra Mill Slot | +1 simultaneous mill batch | L30 | 1,000g | 15 |
| Fast Mill | −3% mill time | L30 | 1,500g | 12 |
| Extra Juicer Slot | +1 simultaneous juice | L60 | 1,000g | 15 |
| Quick Press | −3% juicer time | L60 | 1,500g | 12 |
| Extra Cauldron Slot | +1 simultaneous simmer | L400 | 1,000g | 15 |
| Slow Simmer | −3% cauldron time | L400 | 1,500g | 12 |
| Bumper Batch | +4% chance per level of +1 output | L8 | 2,500g | 10 |
| Thrifty Cook | +2% per level not to consume an ingredient | L8 | 2,000g | 12 |
| Auto-Collect | Finished items auto-stash (one-time) ★ | L200 | 100,000g | 1 |
Rare Drops (Affinity)
Each Affinity upgrade level raises the per-harvest chance of dropping a rarer crop variant. Long, expensive ramps — the endgame grind.
| Upgrade | Per-level bump | Base cost | Multiplier | Max |
| Uncommon Affinity | +0.5% Uncommon | 5,000g | ×1.10 | 100 |
| Rare Affinity | +0.1% Rare | 25,000g | ×1.12 | 50 |
| Mythic Affinity | +0.02% Mythic | 100,000g | ×1.15 | 30 |
| Dreamlike Affinity | +0.005% Dreamlike | 500,000g | ×1.20 | 20 |
For the interactive probability/cost explorer, see Affinity Upgrades.
Endgame
| Upgrade | Effect | Unlock | Base cost | Notes |
| Land Deed ★ | +1 row to main island, repeatable | L910 | 500,000g | ×2.0 per level, infinite |
Mass Sowing — unlocks free for each crop when it hits Mastery 50. Costs 1 TP per cast and plants every empty tilled tile on the active island at once.
Achievements
Roughly 150 achievements across 14 categories, with chains tiered Bronze → Silver → Gold → Platinum → Diamond. A handful of legendary one-shots sit above Diamond. Hidden achievements display as ??? until you unlock them — none of them gate critical rewards.
1. Harvesting
Master Harvester (total fruits)
| Tier | Threshold | Reward |
| Bronze | 250 | 2 TP |
| Silver | 2,500 | 5 TP + 10 WP |
| Gold | 25,000 | 10 TP + 30 WP |
| Platinum | 250,000 | 20 TP + 50 WP + 10,000g |
| Diamond | 2,500,000 | 40 TP + 100 WP + 100,000g + 1 SP |
Per-crop chains (Bronze → Diamond)
| Crop | Bronze | Silver | Gold | Platinum | Diamond |
| Wheat | 500 | 5,000 | 25,000 | 100,000 | 1,000,000 |
| Carrot | 250 | 2,500 | 10,000 | 50,000 | 250,000 |
| Corn | 100 | 1,000 | 5,000 | 20,000 | 100,000 |
| Strawberry | 75 | 500 | 2,500 | 10,000 | 50,000 |
| Melon | 50 | 250 | 1,000 | 5,000 | 25,000 |
| Pumpkin | 30 | 150 | 600 | 3,000 | 15,000 |
| Blueberry | 20 | 100 | 400 | 2,000 | 10,000 |
| Tomato | 15 | 75 | 300 | 1,500 | 7,500 |
Variety one-shots
- Sampler — harvest at least 1 of every crop. 5 TP + 20 WP.
- Connoisseur — harvest at least 100 of every crop. 15 TP + 50 WP + 5,000g.
- The Field Speaks Your Name — harvest at least 10,000 of every crop. 30 TP + 100 WP + 50,000g + 1 SP.
2. Planting
Greenfingered (total seeds planted)
| Tier | Threshold | Reward |
| Bronze | 250 | 2 TP |
| Silver | 2,500 | 4 TP + 500g |
| Gold | 25,000 | 8 TP + 20 WP |
| Platinum | 250,000 | 18 TP + 50 WP + 10,000g |
| Diamond | 2,500,000 | 35 TP + 100 WP + 75,000g |
Specialist — plant 1,000 of any single crop. 5 TP + 1,000g (pumpkin/tomato/blueberry pay double).
3. Tilling & 4. Watering
Hoe Hands (total tiles tilled)
| Tier | Threshold | Reward |
| Bronze | 100 | 1 TP |
| Silver | 1,000 | 3 TP |
| Gold | 10,000 | 6 TP + 10 WP |
| Platinum | 100,000 | 15 TP + 30 WP + 5,000g |
| Diamond | 1,000,000 | 30 TP + 80 WP + 50,000g + 1 SP |
Rainmaker (total tiles watered)
| Tier | Threshold | Reward |
| Bronze | 100 | 10 WP |
| Silver | 1,000 | 30 WP |
| Gold | 10,000 | 60 WP + 1 TP |
| Platinum | 100,000 | 150 WP + 5 TP + 5,000g |
| Diamond | 1,000,000 | 300 WP + 10 TP + 50,000g + 1 SP |
5. Crop Mastery
Climb (any crop)
- Apprentice — any crop to Mastery 10. 1 TP.
- Journeyman — any crop to Mastery 100. 3 TP + 10 WP.
- Expert — any crop to Mastery 500. 5 TP + 20 WP.
- Grandmaster — any crop to Mastery 1000. 15 TP + 50 WP + 10,000g.
Breadth (all crops)
- Even Field — all crops to Mastery 10. 3 TP + 10 WP.
- Even Higher Field — all crops to Mastery 100. 10 TP + 30 WP + 5,000g.
- All Roads Lead to Crops — all crops to Mastery 500. 25 TP + 80 WP + 50,000g + 1 SP.
- Total Mastery (legendary) — all crops to Mastery 1000. 5 SP + 50 TP + 250 WP + 250,000g.
6. Crafting
Baker / Juicer chain (total recipes completed)
| Tier | Threshold | Reward |
| Bronze | 25 | 2 TP + 250g |
| Silver | 250 | 5 TP + 10 WP + 1,500g |
| Gold | 2,500 | 10 TP + 20 WP + 8,000g |
| Platinum | 25,000 | 20 TP + 50 WP + 40,000g |
| Diamond | 250,000 | 40 TP + 100 WP + 200,000g + 1 SP |
Per-recipe one-shots (selected)
| Recipe | Threshold | Reward |
| Bread | 100 | 3 TP + 250g |
| Bun | 75 | 3 TP + 500g |
| Carrot Cake | 50 | 4 TP + 1,500g |
| Strawberry Tart | 25 | 5 TP + 10 WP + 5,000g |
| Pumpkin Bread / Pumpkin Juice | 15 | 6 TP + 20 WP + 25,000g |
| Tomato Focaccia / Tomato Juice | 10 | 7 TP + 30 WP + 60,000g |
| Blueberry Muffin / Blueberry Juice | 10 | 8 TP + 30 WP + 80,000g |
| Wheat Flour | 500 | 3 TP + 250g |
| Corn Flour | 100 | 4 TP + 1,500g |
Breadth one-shots
- Apprentice Baker — bake every furnace recipe at least once. 5 TP + 5,000g.
- Mixologist — make every juicer recipe at least once. 5 TP + 5,000g.
- Miller — mill every flour at least once. 3 TP + 2,000g.
- Iron Chef — bake every furnace recipe 100 times each. 25 TP + 50 WP + 100,000g + 1 SP.
- Juice Magnate — make every juicer recipe 100 times each. 25 TP + 50 WP + 100,000g + 1 SP.
- Mill Magnate — mill every flour 1,000 times each. 15 TP + 30 WP + 50,000g.
7. Economy
Goldfinger (lifetime gold earned)
| Tier | Threshold | Reward |
| Bronze | 10,000 | 2 TP |
| Silver | 100,000 | 5 TP + 10 WP |
| Gold | 1,000,000 | 10 TP + 30 WP |
| Platinum | 10,000,000 | 25 TP + 80 WP + 50,000g |
| Diamond | 100,000,000 | 50 TP + 150 WP + 500,000g + 2 SP |
Hoarder (max gold held at once)
| Tier | Threshold | Reward |
| Bronze | 10,000 | 1 TP |
| Silver | 100,000 | 3 TP + 500g |
| Gold | 1,000,000 | 8 TP + 20 WP |
| Platinum | 10,000,000 | 20 TP + 50 WP |
| Diamond | 50,000,000 | 40 TP + 100 WP + 1 SP |
One-shots: First Coin (100g earned), Pay-Day (sell during a Festival), Right Place Right Time (sell during a Supply Shortage).
8. Market Contracts
Contractor (any tier claimed)
| Tier | Threshold | Reward |
| Bronze | 5 | 2 TP |
| Silver | 50 | 5 TP + 1,000g |
| Gold | 500 | 10 TP + 20 WP + 10,000g |
| Platinum | 5,000 | 25 TP + 50 WP + 100,000g |
| Diamond | 50,000 | 50 TP + 100 WP + 500,000g + 2 SP |
Per-tier one-shots
- Punctual — 100 hourly contracts. 3 TP + 500g.
- Daily Driver — 100 daily. 8 TP + 20 WP + 5,000g.
- Weekly Warrior — 50 weekly. 15 TP + 50 WP + 25,000g.
- Master Crafter — 50 Crafting Orders. 20 TP + 50 WP + 50,000g + 1 SP.
Rare-order traders (Bronze → Diamond)
Tuned to each tier's cadence — Uncommon every 6h is grindable; Mythic biweekly and Dreamlike monthly are deliberate long hauls.
| Chain | Bronze | Silver | Gold | Platinum | Diamond |
| Uncommon | 10 | 50 | 250 | 1,000 | 5,000 |
| Rare | 5 | 25 | 100 | 500 | 2,500 |
| Mythic | 1 | 5 | 25 | 100 | 500 |
| Dreamlike | 1 | 3 | 10 | 25 | 100 |
One-shots: First Job (1st contract claimed), Stacked (all 4 standard tiers active at once).
9. Player Level
| Achievement | Level | Reward |
| Settling In | L25 | 2 TP + 500g |
| Got the Hang of It | L100 | 5 TP + 10 WP + 2,500g |
| Veteran Farmer | L250 | 10 TP + 30 WP + 15,000g |
| Lord of the Land | L500 | 20 TP + 50 WP + 50,000g |
| Top of the World | L910 | 40 TP + 100 WP + 250,000g + 1 SP |
10. Upgrades, 11. Land, 12. Support, 13. Inventory
Buyer chain (upgrades purchased)
| Tier | Threshold | Reward |
| Bronze | 5 | 1 TP |
| Silver | 25 | 3 TP + 10 WP |
| Gold | 75 | 8 TP + 20 WP + 5,000g |
| Platinum | 200 | 18 TP + 50 WP + 25,000g |
| Diamond | Max all | 50 TP + 150 WP + 500,000g + 3 SP |
Land
- Pioneer — unlock your 2nd island. 3 TP + 1,000g.
- Empire — unlock all islands. 15 TP + 50 WP + 25,000g.
- Land Baron — buy your 1st Land Deed. 5 TP + 5,000g.
- Mega Estate — buy 10 Land Deeds. 25 TP + 80 WP + 250,000g.
Support & Inventory
- Supporter — any water-bundle IAP. 1 TP. (Small thank-you; nothing major locked behind it.)
- Stockpiler — single item stacks: 100 / 500 / 5,000 / 50,000 / 500,000 in inventory. 1–25 TP + scaling gold.
14. Hidden / Secret — spoilers below
All triggers are repeatable / recoverable — nothing here can be permanently missed.
| Name | Trigger | Reward |
| Crash Survivor | Sell during a Market Crash | 5 TP + 10 WP |
| Procrastinator | Skip 10 Crafting Orders | 2 TP + 10 WP |
| Cloud Whisperer | All crops wet on every island at once | 50 WP + 5 TP |
| Trial by Soil | Till every tile on every island in one session | 10 TP + 30 WP |
| Variety Pack | Hold every product (all 16) at once | 10 TP + 30 WP + 10,000g |
| Insomniac | Harvest between 03:00 and 04:00 local time | 2 TP |
| Pyrrhic Victory | Claim a contract for less than direct-sell value | 5 TP |
| Triple Threat | Three market events trigger in one in-game day | 3 TP + 10 WP |
| Sea of Yellow | 500+ ripe wheat tiles on one island at once | 5 TP + 10 WP |
| Cloud Surfer | Drag-water 200+ tiles in one stroke | 8 TP + 30 WP |
| Late Bloomer | Harvest a crop > 7 days after it ripened | 3 TP + 5 WP |
| Rainbow Field | Plant every crop type on the same island | 5 TP + 10 WP |
| Streak Saver | Claim a daily contract 7 days in a row | 5 TP + 20 WP + 2,500g |
| Storm Chaser | Use Storm Points 100 times | 3 TP + 10 WP |
| Marathoner | One session, 4+ continuous hours | 3 TP + 10 WP |
| Patient Investor | Hold 1,000,000g for 24h without spending | 5 TP + 5,000g |
| Field Painter | Fill an entire island (≥100 tilled tiles) with crops | 3 TP + 5,000g |
Reward currencies — TP = Tilling Points (let you till tiles), WP = Water Points (let you water tiles), SP = Skill Points (rare, reserved for high-tier rewards). Gold is gold.
Islands & Land
The main island starts at 4×4 tilled. You expand it via level rewards and the Plot Extension upgrade chain. New islands arrive at L200, L660 and L900.
Island timeline
| Level | Island event |
| L10 | Main island → 6×6 |
| L100 | Main island → 7×7 |
| L200 | 🏝️ Second island appears (4×5) |
| L260 | Main island → 8×8 |
| L400 | Main island → 9×9 |
| L460 | Second island → 5×6 |
| L600 | Main island → 10×10 |
| L660 | 🏝️ Third island appears (4×5) |
| L800 | All islands +1 row |
| L900 | 🏝️ Fourth island appears (4×5) |
Plot Extension — three repeatable shop upgrades (L10, L110, L260) each grow your main island further. Land Deed at L910 adds another row per purchase, infinitely — the official endgame sink.
Rare Crops
Every harvested fruit rolls a rarity tier. Higher tiers sell for more, give more XP, and unlock the ability to craft Uncommon/Rare/Mythic/Dreamlike versions of any recipe. Rarity gates by per-crop mastery: a crop won't drop Uncommon variants until you've reached Mastery 50 on it.
| Tier | Sell × | XP × | Mastery gate | Notes |
| Common | 1× | 1× | always | The baseline drop |
| Uncommon | 2× | 1.5× | L50 | First "feels different" tier |
| Rare | 5× | 2× | L100 | Drives Rare Order contracts |
| Mythic | 15× | 3× | L200 | Mythic Order contracts unlock |
| Dreamlike | 50× | 5× | L500 | Endgame flex — Dreamlike Orders |
Drop rates — base drop chances are very small (Uncommon 5%, Rare 1%, Mythic 0.1%, Dreamlike 0.01%). The four Affinity upgrades bump each tier's per-tile probability per level. Open the
Affinity Upgrades explorer to see how investment shapes the final cascade.
Recipe rarity propagates: bake bread with Rare Wheat and the bread itself is Rare. To craft any non-Common recipe, every ingredient crop must be at the relevant mastery gate. Bread (3 wheat) needs Wheat at Mastery 50 to be cookable in Uncommon — Strawberry Tart needs both Wheat and Strawberry at the gate, since both are ingredients.